Android Bild Drehen ontouch

arbeite ich an einem Stück code, es skaliert das Bild, zoom und verschieben mit onTouchListener. Jetzt möchte ich das Bild drehen, mit touch, Folgendes ist mein code:

@Override
    public boolean onTouch(View v, MotionEvent rawEvent) {
        WrapMotionEvent event = WrapMotionEvent.wrap(rawEvent);
        //...
          int rotation = 25;
          //Dump touch event to log
          dumpEvent(event);
        ImageView view = (ImageView) v;

        //Dump touch event to log
        dumpEvent(event);

        //Handle touch events here...
        switch (event.getAction() & MotionEvent.ACTION_MASK) {
        case MotionEvent.ACTION_DOWN:
            savedMatrix.set(matrix);
            start.set(event.getX(), event.getY());
            Log.d(TAG, "mode=DRAG");
            mode = DRAG;
            break;
        case MotionEvent.ACTION_POINTER_DOWN:
            oldDist = spacing(event);
            Log.d(TAG, "oldDist=" + oldDist);
            if (oldDist > 10f) {
                savedMatrix.set(matrix);
                midPoint(mid, event);
                mode = ZOOM;
                Log.d(TAG, "mode=ZOOM");
            }
            break;
        case MotionEvent.ACTION_UP:
        case MotionEvent.ACTION_POINTER_UP:
            mode = NONE;
            Log.d(TAG, "mode=NONE");
            break;
        case MotionEvent.ACTION_MOVE:
            if (mode == DRAG) {
                //...
                matrix.set(savedMatrix);
                matrix.postTranslate(event.getX() - start.x, event.getY()
                        - start.y);
            } else if (mode == ZOOM) {
                float newDist = spacing(event);
                Log.d(TAG, "newDist=" + newDist);
                if (newDist > 10f) {
                    matrix.set(savedMatrix);
                    float scale = newDist / oldDist;
                    matrix.postScale(scale, scale, mid.x, mid.y);
                }
            }
            break;

        }

        view.setImageMatrix(matrix);
        return true; //indicate event was handled
    }

    /** Show an event in the LogCat view, for debugging */
    private void dumpEvent(WrapMotionEvent event) {
        //...
        String names[] = { "DOWN", "UP", "MOVE", "CANCEL", "OUTSIDE",
                "POINTER_DOWN", "POINTER_UP", "7?", "8?", "9?" };
        StringBuilder sb = new StringBuilder();
        int action = event.getAction();
        int actionCode = action & MotionEvent.ACTION_MASK;
        sb.append("event ACTION_").append(names[actionCode]);
        if (actionCode == MotionEvent.ACTION_POINTER_DOWN
                || actionCode == MotionEvent.ACTION_POINTER_UP) {
            sb.append("(pid ").append(
                    action >> MotionEvent.ACTION_POINTER_ID_SHIFT);
            sb.append(")");
        }
        sb.append("[");
        for (int i = 0; i < event.getPointerCount(); i++) {
            sb.append("#").append(i);
            sb.append("(pid ").append(event.getPointerId(i));
            sb.append(")=").append((int) event.getX(i));
            sb.append(",").append((int) event.getY(i));
            if (i + 1 < event.getPointerCount())
                sb.append(";");
        }
        sb.append("]");
        Log.d(TAG, sb.toString());
    }

    /** Determine the space between the first two fingers */
    private float spacing(WrapMotionEvent event) {
        //...
        float x = event.getX(0) - event.getX(1);
        float y = event.getY(0) - event.getY(1);
        return FloatMath.sqrt(x * x + y * y);
    }

    /** Calculate the mid point of the first two fingers */
    private void midPoint(PointF point, WrapMotionEvent event) {
        //...
        float x = event.getX(0) + event.getX(1);
        float y = event.getY(0) + event.getY(1);
        point.set(x / 2, y / 2);
    }

ich denke, ich bin fast da, Kann jemand bitte helfen Sie mir zu lösen, die rotation Problem zusammen mit den oben genannten Funktionen... vielen Dank im Voraus..

InformationsquelleAutor Numair | 2012-06-12
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