GoogleApiClient Verbindung fehlgeschlagen mit statusCode SIGN_IN_REQUIRED

Ich versuche eine Verbindung zu meinem Spiel zu Google paly service aber es sagen mir immer Verbindung fehlgeschlagen mit statusCode SIGN_IN_REQUIRED .

logcat Meldung:

Ich/GooglePlayServicesActiv﹕ GoogleApiClient Verbindung fehlgeschlagen: ConnectionResult{statusCode=SIGN_IN_REQUIRED, Auflösung=PendingIntent{421a8ce0: android.os.BinderProxy@421939d8}}

Habe ich schon alle nötigen Schritte auf Einrichten Der Google Play Games Services

Plz mir jede Sache, die Es kann, kostet dieses problem .

Class Code:

package com.alnassre.ffeather.android;

import android.content.DialogInterface;
import android.content.Intent;
import android.content.IntentSender;
import android.os.Bundle;
import android.util.Log;

import com.alnassre.ffeather.FFeather;
import com.alnassre.ffhelper.IGoogleServices;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
import com.google.android.gms.common.ConnectionResult;
import com.google.android.gms.common.GooglePlayServicesUtil;
import com.google.android.gms.common.api.GoogleApiClient;
import com.google.android.gms.games.Games;
import com.google.android.gms.plus.Plus;

public class AndroidLauncher extends AndroidApplication implements
        GoogleApiClient.ConnectionCallbacks,
        GoogleApiClient.OnConnectionFailedListener,
        IGoogleServices{


    private static final String TAG = "GooglePlayServicesActiv";

    private static final String KEY_IN_RESOLUTION = "is_in_resolution";

    /**
     * Request code for auto Google Play Services error resolution.
     */
    protected static final int REQUEST_CODE_RESOLUTION = 1;

    /**
     * Google API client.
     */
    private GoogleApiClient mGoogleApiClient;

    /**
     * Determines if the client is in a resolution state, and
     * waiting for resolution intent to return.
     */
    private boolean mIsInResolution;

    /**
     * Called when the activity is starting. Restores the activity state.
     */
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        if (savedInstanceState != null) {
            mIsInResolution = savedInstanceState.getBoolean(KEY_IN_RESOLUTION, false);
        }

        //main code
        AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
        initialize(new FFeather(this), config);
    }

    /**
     * Called when the Activity is made visible.
     * A connection to Play Services need to be initiated as
     * soon as the activity is visible. Registers {@code ConnectionCallbacks}
     * and {@code OnConnectionFailedListener} on the
     * activities itself.
     */
    @Override
    protected void onStart() {
        super.onStart();


        if (mGoogleApiClient == null) {
            mGoogleApiClient = new GoogleApiClient.Builder(this)
                    .addApi(Games.API)
                    .addApi(Plus.API)
                    .addScope(Games.SCOPE_GAMES)
                    .addScope(Plus.SCOPE_PLUS_LOGIN)
                            //Optionally, add additional APIs and scopes if required.
                    .addConnectionCallbacks(this)
                    .addOnConnectionFailedListener(this)
                    .build();
        }
        mGoogleApiClient.connect();
    }

    /**
     * Called when activity gets invisible. Connection to Play Services needs to
     * be disconnected as soon as an activity is invisible.
     */
    @Override
    protected void onStop() {
        if (mGoogleApiClient != null) {
            mGoogleApiClient.disconnect();
        }
        super.onStop();
    }

    /**
     * Saves the resolution state.
     */
    @Override
    protected void onSaveInstanceState(Bundle outState) {
        super.onSaveInstanceState(outState);
        outState.putBoolean(KEY_IN_RESOLUTION, mIsInResolution);
    }

    /**
     * Handles Google Play Services resolution callbacks.
     */
    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data) {
        super.onActivityResult(requestCode, resultCode, data);
        switch (requestCode) {
            case REQUEST_CODE_RESOLUTION:
                retryConnecting();
                break;
        }
    }

    private void retryConnecting() {
        mIsInResolution = false;
        if (!mGoogleApiClient.isConnecting()) {
        // mGoogleApiClient.connect();
        }
    }

    /**
     * Called when {@code mGoogleApiClient} is connected.
     */
    @Override
    public void onConnected(Bundle connectionHint) {
        Log.i(TAG, "GoogleApiClient connected");
        //TODO: Start making API requests.
    }

    /**
     * Called when {@code mGoogleApiClient} connection is suspended.
     */
    @Override
    public void onConnectionSuspended(int cause) {
        Log.i(TAG, "GoogleApiClient connection suspended");
        retryConnecting();
    }

    /**
     * Called when {@code mGoogleApiClient} is trying to connect but failed.
     * Handle {@code result.getResolution()} if there is a resolution
     * available.
     */

    @Override
    public void onConnectionFailed(ConnectionResult result) {
        Log.i(TAG, "GoogleApiClient connection failed: " + result.toString());
        if (!result.hasResolution()) {
            //Show a localized error dialog.
            GooglePlayServicesUtil.getErrorDialog(
                    result.getErrorCode(), this, 0, new DialogInterface.OnCancelListener() {
                        @Override
                        public void onCancel(DialogInterface dialog) {
                            retryConnecting();
                        }
                    }).show();
            return;
        }
        //If there is an existing resolution error being displayed or a resolution
        //activity has started before, do nothing and wait for resolution
        //progress to be completed.
        if (mIsInResolution) {
            return;
        }
        mIsInResolution = true;
        try {
            result.startResolutionForResult(this, REQUEST_CODE_RESOLUTION);
        } catch (IntentSender.SendIntentException e) {
            Log.e(TAG, "Exception while starting resolution activity", e);
            retryConnecting();
        }
    }


    @Override
    public void signIn() {

    }

    @Override
    public void signOut() {

    }

    @Override
    public void rateGame() {

    }

    @Override
    public void submitScore(long score) {

    }

    @Override
    public void showScores() {

    }

    @Override
    public boolean isSignedIn() {
        return false;
    }
}

Den logcat:

06-29 01:19:41.880  26169-26192/com.alnassre.ffeather.android I/FFeather created
06-29 01:19:41.910  26169-26192/com.alnassre.ffeather.android I/FFeather character number:0
06-29 01:19:41.910  26169-26194/com.alnassre.ffeather.android V/SoundPoolThread Got message m=2, mData=1
06-29 01:19:41.910  26169-26194/com.alnassre.ffeather.android V/MediaPlayer decode(59, 28840, 16502)
06-29 01:19:41.930  26169-26194/com.alnassre.ffeather.android V/SoundPoolThread Got message m=2, mData=2
06-29 01:19:41.930  26169-26194/com.alnassre.ffeather.android V/MediaPlayer decode(60, 45392, 10400)
06-29 01:19:41.945  26169-26194/com.alnassre.ffeather.android V/SoundPoolThread Got message m=2, mData=3
06-29 01:19:41.945  26169-26194/com.alnassre.ffeather.android V/MediaPlayer decode(61, 1640, 27150)
06-29 01:19:41.960  26169-26172/com.alnassre.ffeather.android D/dalvikvm GC_CONCURRENT freed 375K, 8% free 12453K/13511K, paused 2ms+14ms, total 38ms
06-29 01:19:42.065  26169-26169/com.alnassre.ffeather.android I/GooglePlayServicesActiv GoogleApiClient connection failed: ConnectionResult{statusCode=SIGN_IN_REQUIRED, resolution=PendingIntent{421a8ce0: android.os.BinderProxy@421939d8}}
06-29 01:19:42.165  26169-26169/com.alnassre.ffeather.android D/SensorManager unregisterListener::  Listener= com.badlogic.gdx.backends.android.AndroidInput$SensorListener@421403e0
06-29 01:19:42.165  26169-26169/com.alnassre.ffeather.android D/Sensors Remain listener = Sending .. normal delay 200ms
06-29 01:19:42.165  26169-26169/com.alnassre.ffeather.android I/Sensors sendDelay --- 200000000
06-29 01:19:42.165  26169-26192/com.alnassre.ffeather.android I/AndroidGraphics paused
06-29 01:19:42.165  26169-26169/com.alnassre.ffeather.android D/SensorManager JNI - sendDelay
06-29 01:19:42.165  26169-26169/com.alnassre.ffeather.android I/SensorManager Set normal delay = true
06-29 01:19:42.175  26169-26169/com.alnassre.ffeather.android D/SensorManager unregisterListener::  Listener= com.badlogic.gdx.backends.android.AndroidInput$SensorListener@42196300
06-29 01:19:42.175  26169-26169/com.alnassre.ffeather.android D/Sensors Remain listener = Sending .. normal delay 200ms
06-29 01:19:42.175  26169-26169/com.alnassre.ffeather.android I/Sensors sendDelay --- 200000000
06-29 01:19:42.180  26169-26169/com.alnassre.ffeather.android D/SensorManager JNI - sendDelay
06-29 01:19:42.180  26169-26169/com.alnassre.ffeather.android I/SensorManager Set normal delay = true
06-29 01:19:42.190  26169-26169/com.alnassre.ffeather.android I/AndroidInput sensor listener tear down
06-29 01:19:42.400  26169-26169/com.alnassre.ffeather.android W/IInputConnectionWrapper showStatusIcon on inactive InputConnection
06-29 01:19:48.815  26169-26169/com.alnassre.ffeather.android D/SensorManager registerListener :: handle = 0  name= LSM330DLC Acceleration Sensor delay= 20000 Listener= com.badlogic.gdx.backends.android.AndroidInput$SensorListener@421f3558
06-29 01:19:48.825  26169-26169/com.alnassre.ffeather.android D/SensorManager registerListener :: handle = 1  name= AK8963C Magnetic field Sensor delay= 20000 Listener= com.badlogic.gdx.backends.android.AndroidInput$SensorListener@421f3fa0
06-29 01:19:48.825  26169-26169/com.alnassre.ffeather.android I/AndroidInput sensor listener setup
06-29 01:19:48.860  26169-26192/com.alnassre.ffeather.android I/AndroidGraphics resumed
06-29 01:19:49.130  26169-26169/com.alnassre.ffeather.android D/SensorManager onAccuracyChanged :: accuracy = 3
06-29 01:19:50.650  26169-26172/com.alnassre.ffeather.android D/dalvikvm GC_CONCURRENT freed 310K, 7% free 12584K/13511K, paused 12ms+2ms, total 31ms
06-29 01:19:50.650  26169-26192/com.alnassre.ffeather.android D/dalvikvm WAIT_FOR_CONCURRENT_GC blocked 15ms
06-29 01:20:18.395  26169-26169/com.alnassre.ffeather.android D/SensorManager unregisterListener::  Listener= com.badlogic.gdx.backends.android.AndroidInput$SensorListener@421f3558
06-29 01:20:18.395  26169-26169/com.alnassre.ffeather.android D/Sensors Remain listener = Sending .. normal delay 200ms
06-29 01:20:18.395  26169-26169/com.alnassre.ffeather.android I/Sensors sendDelay --- 200000000
06-29 01:20:18.395  26169-26192/com.alnassre.ffeather.android I/AndroidGraphics paused
06-29 01:20:18.395  26169-26169/com.alnassre.ffeather.android D/SensorManager JNI - sendDelay
06-29 01:20:18.395  26169-26169/com.alnassre.ffeather.android I/SensorManager Set normal delay = true
06-29 01:20:18.400  26169-26169/com.alnassre.ffeather.android D/SensorManager unregisterListener::  Listener= com.badlogic.gdx.backends.android.AndroidInput$SensorListener@421f3fa0
06-29 01:20:18.400  26169-26169/com.alnassre.ffeather.android D/Sensors Remain listener = Sending .. normal delay 200ms
06-29 01:20:18.400  26169-26169/com.alnassre.ffeather.android I/Sensors sendDelay --- 200000000
06-29 01:20:18.400  26169-26169/com.alnassre.ffeather.android D/SensorManager JNI - sendDelay
06-29 01:20:18.400  26169-26169/com.alnassre.ffeather.android I/SensorManager Set normal delay = true
06-29 01:20:18.400  26169-26169/com.alnassre.ffeather.android I/AndroidInput sensor listener tear down
06-29 01:20:18.400  26169-26169/com.alnassre.ffeather.android I/AndroidGraphics Managed meshes/app: { }
06-29 01:20:18.400  26169-26169/com.alnassre.ffeather.android I/AndroidGraphics Managed textures/app: { }
06-29 01:20:18.400  26169-26169/com.alnassre.ffeather.android I/AndroidGraphics Managed cubemap/app: { }
06-29 01:20:18.400  26169-26169/com.alnassre.ffeather.android I/AndroidGraphics Managed shaders/app: { }
06-29 01:20:18.400  26169-26169/com.alnassre.ffeather.android I/AndroidGraphics Managed buffers/app: { }
06-29 01:20:18.400  26169-26194/com.alnassre.ffeather.android V/SoundPoolThread Got message m=1, mData=0
06-29 01:20:18.400  26169-26194/com.alnassre.ffeather.android V/SoundPoolThread goodbye
06-29 01:20:18.400  26169-26192/com.alnassre.ffeather.android V/SoundPoolThread return from quit
06-29 01:20:18.405  26169-26192/com.alnassre.ffeather.android V/SoundPoolThread return from quit
06-29 01:20:18.405  26169-26192/com.alnassre.ffeather.android I/AndroidGraphics destroyed
06-29 01:20:18.680  26169-26169/com.alnassre.ffeather.android W/IInputConnectionWrapper showStatusIcon on inactive InputConnection
06-29 01:20:18.860  26169-26169/com.alnassre.ffeather.android W/SurfaceView CHECK surface infomation creating=false formatChanged=false sizeChanged=false visible=false visibleChanged=true surfaceChanged=true realSizeChanged=false redrawNeeded=false left=false top=false
  • Welches Gerät verwendest du zum testen? Der emulator oder ein google play Gerät? Sind Sie angemeldet, in google play?
  • Ich bin mit echten Geräten, Samsung Galaxy Nexus und Samsung Galaxy Note II, und ja Singed-in mit dem gleichen Konto.
  • Hast du das SO posten? stackoverflow.com/questions/27770243/... Auch dieses: stackoverflow.com/questions/23736137/...
  • Ich lösen es, indem Sie "GET_ACCOUNTS" Berechtigung.
InformationsquelleAutor alnassre | 2015-06-28
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