recv: Connection reset by peer

wenn ich in der Nähe mein client mit dem server bekomme ich diese Fehlermeldung aus dem server und der server fährt sich runter. Ich weiß, dass client kann die Verbindung zu beenden anmutig, aber ich bin der Planung zu senden diese aus, um einige Menschen und nicht will, dass mein server abgeschaltet werden, nur weil Sie nicht kündigen würde. So was könnte tatsächlich verhindern, dass die server geschlossen werden?
Ich bin mit sys/socket.h

Hier ist ein Teil von meinem code

int server() {
    //Set up variables
    int sockfd, new_fd;  //Listen on sock_fd, new connection on new_fd
    struct sockaddr_in my_addr;    //My(server) address information
    struct sockaddr_in their_addr; //Connector's address information
    socklen_t sin_size;
    //Generate the socket
    if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
        perror("socket");
        exit(1);
    }
    //Generate the end point
    my_addr.sin_family = AF_INET;         //Host byte order 
    my_addr.sin_port = htons(MYPORT);     //Short, network byte order 
    my_addr.sin_addr.s_addr = INADDR_ANY; //Auto-fill with my IP 

    if (bind(sockfd, (struct sockaddr *)&my_addr, sizeof(struct sockaddr)) \
    == -1) {
        perror("bind");
        exit(1);
    }

    //Start listnening
    if (listen(sockfd, BACKLOG) == -1) {
        perror("listen");
        exit(1);
    }

    while(TERMINATE == 0) {  //main accept() loop 
        sin_size = sizeof(struct sockaddr_in);
        //Create a new connection for the accepted socket
        if ((new_fd = accept(sockfd, (struct sockaddr *)&their_addr, \
        &sin_size)) == -1) {
            perror("accept");
            continue;
        }
//some semaphore stuff      
    }
    return 0;
}   



int main(int argc, char *argv[]){

//extra stuff

        //Set up mutex locks
        pthread_mutex_init(&mutex, NULL);
        sem_init(&empty, 0, 30);
        sem_init(&full, 0, 0);

        //Set up and run Threads
        pthread_t threads[30]; //Array of threads
        pthread_t server_thread;
        pthread_attr_t attr; //Set of thread attributes

        //Get the default thread attributes
        pthread_attr_init(&attr); 
        signal(SIGINT, termination);//Wait for a SIGINT
        //Loop to create threads and execute consumer_thread
        for (int i = 0; i < 30; i++) {
            //Set up data in structure
            threadArray[i].threadID = i;
            threadArray[i].running = 0;
            threadArray[i].line_counter_pointer = &line_counter;
            threadArray[i].vid_details_pointer = &vid_details;
            pthread_create(&threads[i],&attr,consumer_thread, &threadArray[i]); 
        }
        //Execute the producer_thread   
        pthread_create(&server_thread,&attr,producer_thread, NULL);

        //Wait for all the threads to exit
        for (int i = 0; i < 30; i++) {
            pthread_join(threads[i],NULL);
        }
        //Destroy semaphores so that it can TERMINATE gracefully
        sem_destroy(&empty);
        sem_destroy(&full);
        return 0;
    }
void *producer_thread(void *param) {
    server();//Runs the server() function
    return NULL;
}

    void *consumer_thread(void *param) {
        //Pass variable
        struct thread_params *threadStruct;
        threadStruct = (struct thread_params *) param;
        int *line_counter = threadStruct->line_counter_pointer;
        vid_details_struct *vid_details = threadStruct->vid_details_pointer;
        //End of pass   
        char found_result [MAXDATASIZE];
        int queue_item = 0;
        int numbytes;
        struct timeval item_wait_time;//Get the current time

        while (TERMINATE == 0) { //Main accept() loop
            int new_fd;
            //Use a variable that would be set to 0 after the client termination 
            //so that the current connection will be closed on both thread and 
            //client, that would make thread to go back to idle
            int current_connection = 1;
            //Acquire full semaphore
            sem_wait(&full);
            //Acquire mutex lock to protect buffer
            pthread_mutex_lock(&mutex);
    //some extra stuff including socket information
            //now handling queue[queue_item]
            new_fd = queue[queue_item].new_fd;
            queue[queue_item].waiting = 0;

            //Release mutex lock and empty semaphore
            pthread_mutex_unlock(&mutex);
            sem_post(&empty);   
            while (current_connection == 1) {
                char buf[MAXDATASIZE];
                //Receive the query
                if ((numbytes=recv(new_fd, buf, MAXDATASIZE, 0)) == -1) {
                    perror("recv");
                    exit(1);
                }           

                buf[numbytes] = '\0';//Set the end point of the string
                if (!strcmp(buf,"q")) {//Client prompts to TERMINATE
                    current_connection = 0;//Flag the connection as closed
                }
                if (current_connection == 1) {//If still connected
    //do something
                    if (send(new_fd, found_result, MAXDATASIZE, 0) == -1) {
                        perror("send");
                        close(new_fd);
                        exit(0);
                    }
                }
            }
            close(new_fd); //Close the socket connection
            //Wait for half a second before accepting a new request
            usleep(500000);
        }//End of the main while loop
        FINISHEDSEMS++;
        printf("Thread %d is closing\n", threadStruct->threadID);
        return NULL;
    }
du bist wahrscheinlich gehen zu wollen, um post-zumindest einige-code, um uns zu zeigen, wo Sie sind, ab. Sind Sie mit Vanille TCP-sockets oder einer beliebigen Bibliothek (vorausgesetzt, ehemalige, basierend auf tags, sondern würde eher explicit)
Ich enthalten Sie jetzt
Danke... bin ich etwas fehlt, oder kannst du nicht nur nicht beenden, wenn recv oder send return -1?

InformationsquelleAutor Sarp Kaya | 2012-12-06

Schreibe einen Kommentar