wie zu öffnen, ein Jframe von der main-Methode aufrufen
Ich heruntergeladen habe eine Schlange Spiel-Projekt in java und versuchen, es zu ändern. Zunächst wird das Projekt enthält drei java-Dateien
ich.e "Engine.jav
eine" , "Snake.java
", "GameBoard.java
". Und Engine.java
haben die main()
Methode, und wenn ich diese ausführe Engine.java Klasse Spiel beginnt running.
Zur Verbesserung der user iteractivity gegenüber dem Projekt, die ich geschaffen habe zwei JFrames :"PlayGame.java
", Rules.java
Nun dieses Projekt mit fünf java-Klassen -
Engine.java(containing main() method)
Snake.java
GameBoard.java
PlayGame.java(is a JFrame)
Rules.java(is a JFrame)
PlayGame.java have three buttons
Play - i want when play button get clicked snake game start/run.
Rules - when clicked Rules.java Jframe should be opened
Exit - exits the application
Nun, was ich will, ist auf den ersten "PlayGame.java
" JFrame angezeigt werden sollte(und das erscheint als das wichtigste Ergebnis des Spiel-Projekt) und werfen dieses Spiel sollte starten ich.e wenn ich auf play button von PlayGame JFrame
Spiel sollte starten
Das problem, das ich bin vor ist, wenn ich auf play
- Taste, dann gamescreen
erscheint das Fenster aber snake is not moving
.
Hier ist der code, den ich in actionPerformed()
Methode der Play button
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {
JFrame frame = new JFrame("SnakeGame");
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.setResizable(true);
Canvas canvas = new Canvas();
canvas.setBackground(Color.black);
canvas.setPreferredSize(new Dimension(GameBoard.MAP_SIZE * GameBoard.TILE_SIZE, GameBoard.MAP_SIZE * GameBoard.TILE_SIZE));
frame.getContentPane().add(canvas);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
new Engine(canvas).startGame();
}
und auch ich bin anzeigen-code startGame()
Methode, die in Engine.java
Klasse
public void startGame() {
canvas.createBufferStrategy(2);
Graphics2D g = (Graphics2D)canvas.getBufferStrategy().getDrawGraphics();
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
long start = 0L;
long sleepDuration = 0L;
while(true) {
start = System.currentTimeMillis();
update();
render(g);
canvas.getBufferStrategy().show();
g.clearRect(0, 0, canvas.getWidth(), canvas.getHeight());
sleepDuration = (1500L / UPDATES_PER_SECOND) - (System.currentTimeMillis() - start);
if(sleepDuration > 0) {
try {
Thread.sleep(sleepDuration);
} catch(Exception e) {
e.printStackTrace();
}
}
}
}
Hier bin ich auch der Befestigung der Engine.java Klasse und PlayGame.java in meiner Frage zur besseren Verständnis des Problems
Engine.java
package org.psnbtech;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.JFrame;
import org.psnbtech.GameBoard.TileType;
import org.psnbtech.Snake.Direction;
public class Engine extends KeyAdapter {
private static final int UPDATES_PER_SECOND = 15;
private static final Font FONT_SMALL = new Font("Arial", Font.BOLD, 20);
private static final Font FONT_LARGE = new Font("Arial", Font.BOLD, 40);
public Canvas canvas;
public GameBoard board;
public Snake snake;
public int score;
public boolean gameOver;
public Engine(Canvas canvas) {
this.canvas = canvas;
this.board = new GameBoard();
this.snake = new Snake(board);
resetGame();
canvas.addKeyListener(this);
//new Engine(canvas).startGame();
}
public void startGame() {
canvas.createBufferStrategy(2);
Graphics2D g = (Graphics2D)canvas.getBufferStrategy().getDrawGraphics();
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
long start = 0L;
long sleepDuration = 0L;
while(true) {
start = System.currentTimeMillis();
update();
render(g);
canvas.getBufferStrategy().show();
g.clearRect(0, 0, canvas.getWidth(), canvas.getHeight());
sleepDuration = (1500L / UPDATES_PER_SECOND) - (System.currentTimeMillis() - start);
if(sleepDuration > 0) {
try {
Thread.sleep(sleepDuration);
} catch(Exception e) {
e.printStackTrace();
}
}
}
}
public void update() {
if(gameOver || !canvas.isFocusOwner()) {
return;
}
TileType snakeTile = snake.updateSnake();
if(snakeTile == null || snakeTile.equals(TileType.SNAKE)) {
gameOver = true;
} else if(snakeTile.equals(TileType.FRUIT)) {
score += 10;
spawnFruit();
}
}
public void render(Graphics2D g) {
board.draw(g);
g.setColor(Color.WHITE);
if(gameOver) {
g.setFont(FONT_LARGE);
String message = new String("Your Score: " + score);
g.drawString(message, canvas.getWidth() / 2 - (g.getFontMetrics().stringWidth(message) / 2), 250);
g.setFont(FONT_SMALL);
message = new String("Press Enter to Restart the Game");
g.drawString(message, canvas.getWidth() / 2 - (g.getFontMetrics().stringWidth(message) / 2), 350);
} else {
g.setFont(FONT_SMALL);
g.drawString("Score:" + score, 10, 20);
}
}
public void resetGame() {
board.resetBoard();
snake.resetSnake();
score = 0;
gameOver = false;
spawnFruit();
}
public void spawnFruit() {
int random = (int)(Math.random() * ((GameBoard.MAP_SIZE * GameBoard.MAP_SIZE) - snake.getSnakeLength())); //if '*' replace by '/' then only one fruit is there for snake
int emptyFound = 0;
int index = 0;
while(emptyFound < random) {
index++;
if(board.getTile(index % GameBoard.MAP_SIZE, index / GameBoard.MAP_SIZE).equals(TileType.EMPTY)) { //if '/' replaced by '*' then nothing displays on the board
emptyFound++;
}
}
board.setTile(index % GameBoard.MAP_SIZE, index / GameBoard.MAP_SIZE, TileType.FRUIT); //it also show nothing when replacing '/' by '/'
}
@Override
public void keyPressed(KeyEvent e) {
if((e.getKeyCode() == KeyEvent.VK_UP)||(e.getKeyCode() == KeyEvent.VK_W)) {
snake.setDirection(Direction.UP);
}
if((e.getKeyCode() == KeyEvent.VK_DOWN)||(e.getKeyCode() == KeyEvent.VK_S)) {
snake.setDirection(Direction.DOWN);
}
if((e.getKeyCode() == KeyEvent.VK_LEFT)||(e.getKeyCode() == KeyEvent.VK_A)) {
snake.setDirection(Direction.LEFT);
}
if((e.getKeyCode() == KeyEvent.VK_RIGHT)||(e.getKeyCode() == KeyEvent.VK_D)) {
snake.setDirection(Direction.RIGHT);
}
if(e.getKeyCode() == KeyEvent.VK_ENTER && gameOver) {
resetGame();
}
}
public static void main(String[] args) {
new PlayGame().setVisible(true);
/**JFrame frame = new JFrame("SnakeGame");
frame.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);
frame.setResizable(false);
Canvas canvas = new Canvas();
canvas.setBackground(Color.black);
canvas.setPreferredSize(new Dimension(GameBoard.MAP_SIZE * GameBoard.TILE_SIZE, GameBoard.MAP_SIZE * GameBoard.TILE_SIZE));
frame.getContentPane().add(canvas);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
new Engine(canvas).startGame();*/
}
}
PlayGame.java
package org.psnbtech;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.JFrame;
public class PlayGame extends javax.swing.JFrame {
public PlayGame() {
initComponents();
}
@SuppressWarnings("unchecked")
//<editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
jPanel1 = new javax.swing.JPanel();
jButton2 = new javax.swing.JButton();
jButton3 = new javax.swing.JButton();
jButton1 = new javax.swing.JButton();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
jButton2.setIcon(new javax.swing.ImageIcon(getClass().getResource("/org/psnbtech/GUID-4ED364DF-2D44-40F5-9F05-31D451F15EF1-low.png"))); //NOI18N
jButton2.setText("Rules");
jButton2.setMaximumSize(new java.awt.Dimension(89, 39));
jButton2.setMinimumSize(new java.awt.Dimension(89, 39));
jButton2.setPreferredSize(new java.awt.Dimension(89, 41));
jButton2.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton2ActionPerformed(evt);
}
});
jButton3.setIcon(new javax.swing.ImageIcon(getClass().getResource("/org/psnbtech/exit (1).png"))); //NOI18N
jButton3.setText("Exit");
jButton3.setPreferredSize(new java.awt.Dimension(89, 41));
jButton3.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton3ActionPerformed(evt);
}
});
jButton1.setIcon(new javax.swing.ImageIcon(getClass().getResource("/org/psnbtech/play.png"))); //NOI18N
jButton1.setText("Play");
jButton1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton1ActionPerformed(evt);
}
});
javax.swing.GroupLayout jPanel1Layout = new javax.swing.GroupLayout(jPanel1);
jPanel1.setLayout(jPanel1Layout);
jPanel1Layout.setHorizontalGroup(
jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, jPanel1Layout.createSequentialGroup()
.addContainerGap(277, Short.MAX_VALUE)
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(jPanel1Layout.createSequentialGroup()
.addComponent(jButton3, javax.swing.GroupLayout.PREFERRED_SIZE, 111, javax.swing.GroupLayout.PREFERRED_SIZE)
.addContainerGap())
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, jPanel1Layout.createSequentialGroup()
.addGroup(jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING)
.addComponent(jButton2, javax.swing.GroupLayout.PREFERRED_SIZE, 109, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(jButton1, javax.swing.GroupLayout.PREFERRED_SIZE, 109, javax.swing.GroupLayout.PREFERRED_SIZE))
.addGap(27, 27, 27))))
);
jPanel1Layout.setVerticalGroup(
jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, jPanel1Layout.createSequentialGroup()
.addGap(40, 40, 40)
.addComponent(jButton1)
.addGap(35, 35, 35)
.addComponent(jButton2, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(27, 27, 27)
.addComponent(jButton3, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addContainerGap(75, Short.MAX_VALUE))
);
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(jPanel1, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(jPanel1, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
);
pack();
}//</editor-fold>
private void jButton3ActionPerformed(java.awt.event.ActionEvent evt) {
System.exit(0);
}
private void jButton2ActionPerformed(java.awt.event.ActionEvent evt) {
this.dispose();
new Rules().setVisible(true);
}
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {
JFrame frame = new JFrame("SnakeGame");
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.setResizable(true);
Canvas canvas = new Canvas();
canvas.setBackground(Color.black);
canvas.setPreferredSize(new Dimension(GameBoard.MAP_SIZE * GameBoard.TILE_SIZE, GameBoard.MAP_SIZE * GameBoard.TILE_SIZE));
//canvas.addKeyListener((KeyListener) this);
frame.getContentPane().add(canvas);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
new Engine(canvas).startGame();
}
//Variables declaration - do not modify
private javax.swing.JButton jButton1;
private javax.swing.JButton jButton2;
private javax.swing.JButton jButton3;
private javax.swing.JPanel jPanel1;
//End of variables declaration
}
- möglich, Duplikat der wenn ich auf JButton ich will das Spiel sollte starten
Du musst angemeldet sein, um einen Kommentar abzugeben.
Taht geschieht, weil Sie call
und
Zeigen nur den ersten frame und auf den button klicken Sie auf den zweiten.
Der empfohlene Ansatz ist die Verwendung von nur einem frame immer aber mehrere Platten 1. wo das Spiel gerendert wird, und 2. Bereich "Optionen". Tauschen Sie z.B. durch die Verwendung von
CardLayout
.Auch nicht verwenden
Canvas
verwendenJPanel
statt überschreibenpaintComponent()
Methode.Versuchen Sie Folgendes:
Hoffe, es wird helfen!