Fehlermeldung: ImportError: Datei <maya-Konsole - > Zeile 3: Kein Modul namens hairTools

Ich versuche, ein Skript zu starten und diese Fehlermeldung kam,

Error: ImportError: file <maya console> line 3: No module named hairTools

Ich bin wirklich neu auf python-Skripte oder Skripte jeglicher Art für diese Angelegenheit, also habe ich keine Idee, wie dieses Problem zu beheben. Das Skript zeigt bis auf meine benutzerdefinierte App-Leiste und ein Fenster öffnet sich, wenn ich auf den link mit der alles sieht gut aus, aber wenn ich versuche, verwenden Sie das Skript, der den Fehler zeigt, und nichts passiert. Ich bin wirklich dankbar für jede Hilfe die ich bekommen kann.

Hier ist mein Skript

"""
------------------------------------------
hairTools.py
Author: David Bokser
email: [email protected]

Website : http://www.davidbokser.com
------------------------------------------

Helps create multi-level hair curves along a poly mesh, with tools
for styling and trimming.

Usage:
import hairTools.hairTools as hairTools
hairTools.hairballUI()

COPYRIGHT DAVID BOKSER 2010-2013.
================================================================
"""

_version = '1.5'

import maya.cmds as mc
import maya.mel as mel
import copy
import random

def hairballUI():
    window = mc.window( title="Hairball v%s" % _version, iconName='hairball', widthHeight=(200, 55) )

    mc.scrollLayout( 'scrollLayout' )
    mc.columnLayout( adjustableColumn=True )
    mc.button(label='Reload', command='''
import maya.cmds as mc
import hairTools.hairTools as hairTools
mc.deleteUI( "%s", window=True)
hairTools.hairballUI()
''' % window)
    mc.frameLayout( label='Grow', labelAlign='center', borderStyle='etchedIn' )
    mc.columnLayout( adjustableColumn=True )    
    densityField = mc.floatSliderGrp( label='Density', cw3=[80, 80, 120], field=True, value = .4, fs=.01, minValue=.01, maxValue=1.0, fmx=200.0 )
    layerField = mc.intSliderGrp( label='Layers', cw3=[80, 80, 120], field=True, value = 5, minValue=1, maxValue=15, fmx=200 )
    twistField = mc.floatSliderGrp( label='Twist', cw3=[80, 80, 120], field=True, value = 0, fs=.01, minValue=-1.0, maxValue=1.0, fmx=5.0, fmn=-5.0 )
    mc.button( label='Cough it up!', command='''
import maya.cmds as mc
import hairTools.hairTools as hairTools
hairTools.makeHair(mc.ls(sl=True, fl=True), mc.floatSliderGrp("%s", q=True, value=True), mc.intSliderGrp("%s", q=True, v=True), mc.floatSliderGrp("%s", q=True, value=True))
''' % (densityField, layerField, twistField))
    mc.setParent( '..' )
    mc.setParent( '..' )

    mc.frameLayout( label='Groom', labelAlign='center', borderStyle='etchedIn' )
    mc.columnLayout( adjustableColumn = True)
    rand1Field = mc.floatSliderGrp( label='Start', cw3=[80, 80, 120], field=True, value = .1, fs=.1, minValue=0, maxValue=5.0, fmx=200.0 )
    rand2Field = mc.floatSliderGrp( label='Middle', cw3=[80, 80, 120], field=True, value = .4, fs=.1, minValue=0, maxValue=5.0, fmx=200.0 )
    rand3Field = mc.floatSliderGrp( label='End', cw3=[80, 80, 120], field=True, value = .6, fs=.1, minValue=0, maxValue=5.0, fmx=200.0 )
    mc.button( label='Muss it up.', command='''
import maya.cmds as mc
import hairTools.hairTools as hairTools
hairTools.randomizeHair(mc.ls(sl=True, fl=True), [mc.floatSliderGrp("%s", q=True, value=True), mc.floatSliderGrp("%s", q=True, v=True), mc.floatSliderGrp("%s", q=True, v=True)])
    ''' % (rand1Field, rand2Field, rand3Field))
    mc.setParent( '..' )
    mc.setParent( '..' )

    mc.frameLayout( label='Trim', labelAlign='center', borderStyle='etchedIn' )
    mc.columnLayout( adjustableColumn = True)
    minTrimField = mc.floatSliderGrp( label='Min Length', cw3=[80, 80, 120], field=True, value = .3, fs=.1, minValue=0.1, maxValue=1.0 )
    percentTrimField = mc.floatSliderGrp( label='Percent to trim', cw3=[80, 80, 120], field=True, value = .5, fs=.1, minValue=0.1, maxValue=1.0 )
    mc.button( label='A little off the top.', command='''
import maya.cmds as mc
import hairTools.hairTools as hairTools
hairTools.trimHair(mc.ls(sl=True), mc.floatSliderGrp("%s", q=True, value=True), mc.floatSliderGrp("%s", q=True, value=True))
    ''' % (minTrimField, percentTrimField))
    mc.setParent( '..' )
    mc.setParent( '..' )

    mc.showWindow( window )

    mc.window(window, e=True, w=310, h=400)

def makeHair(firstLoop, density, layers, twist=0.0):
    firstLoop = mc.ls(mc.polyListComponentConversion(firstLoop, fe=True, fv=True, tv=True), fl=True)

    # DO A LITTLE ERROR CHECKING TO SEE IF WE GOT WHAT WE NEED
    neighbor = getNeighboringEdgeloops(firstLoop)
    if len(neighbor) != len(firstLoop):
        mel.eval('warning "Selected edgeloop is not a border loop. Please select a border loop and try again."')
        return None

    # CREATE THE HULL CURVES
    if twist < 0:
        numIntermediates = round((twist*-1)/.1)-1
    else:
        numIntermediates = round(twist/.1)-1
    if numIntermediates < 0:
        numIntermediates = 0
    hullCurves = makeHullCurves(firstLoop, numIntermediates)

    twist /= numIntermediates + 1.0

    objName = firstLoop[0].split('.')[0]

    # CREATE ALL THE HAIR CURVES
    allHairCurves = []
    for i in range(layers):
        for curve in hullCurves:
            s = (i+1)/(layers*1.0)
            mc.setAttr(curve+'.scale', s, s, s, type='double3')
        allHairCurves += makeHairCurves(hullCurves, density, twist)

    # DO SOME SPRING CLEANING
    mc.delete(hullCurves)
    for i in range(len(allHairCurves)):
        curveNum = str(i+1)
        allHairCurves[i] = mc.rename(allHairCurves[i], '%s_%sCRV' % (objName, curveNum))

    if len(allHairCurves) > 0:
        hairGrp = mc.rename(mc.group(allHairCurves), objName + '_hairCurves')
    else:
        mel.eval('warning "No hair curves made. Perhaps Density value is too high."')

def makeHullCurves(firstLoop, numIntermediates=0):
    verts = mc.ls(mc.polyListComponentConversion(firstLoop, fe=True, fv=True, tv=True), fl=True)

    edgeVerts = orderEdgeloopVerts(verts)
    firstVert = edgeVerts[0]
    dirVert = edgeVerts[1]

    obj = verts[0].split('.')[0]
    numObjVerts = mc.polyEvaluate(obj, vertex=True)

    numEdges = numObjVerts / len(edgeVerts)

    if numObjVerts%len(edgeVerts) != 0:
        mel.eval('warning("Number of verts in edge loops must be the same throughout mesh.")')
        return False

    usedVerts = []
    edgeCurves = []
    edgeLoops = []
    usedVertOrder = []
    for i in range(numEdges):
        # MAKE CURVES
        currentEdge = makeCurveFromVerts(edgeVerts)[0]
        if i != 0 and numIntermediates != 0:
            edgeCurves += makeIntermediateCurves(edgeCurves[-1], currentEdge, numIntermediates)
        edgeCurves.append(currentEdge)

        # KEEP TRACK OF USED VERTS
        for vert in edgeVerts:
            if vert not in usedVerts:
                usedVerts.append(vert)
        usedVertOrder.append(copy.copy(usedVerts))

        # GET NEXT LOOP
        edgeLoops.append(edgeVerts)
        neighbors = mc.ls(getNeighboringEdgeloops(edgeVerts), fl=True)
        edgeVerts = []
        for vert in neighbors:
            if vert not in usedVerts:
                edgeVerts.append(vert)
        if len(edgeVerts):
            firstVert = findCorrespondingVertInLoop(firstVert, edgeVerts)
            dirVert = findCorrespondingVertInLoop(dirVert, edgeVerts)
            edgeVerts = orderEdgeloopVerts(edgeVerts, start=firstVert, direction=dirVert)

    return edgeCurves

def makeIntermediateCurves(curve1, curve2, numIntermediates=1, close=True):
    cShape1 = mc.listRelatives(curve1, shapes=True)[0]
    cShape2 = mc.listRelatives(curve2, shapes=True)[0]

    numCV1 = mc.getAttr(cShape1+'.spans') + mc.getAttr(cShape1+'.degree')
    numCV2 = mc.getAttr(cShape2+'.spans') + mc.getAttr(cShape2+'.degree')

    if numCV1 != numCV2:
        mel.eval('warning "Number of CVs between curves are not equal. Can\'t create intermediate curves"')
        return []

    step = 1.0/(numIntermediates+1)
    allCurves = []
    for p in range(1, numIntermediates+1):
        points = []
        for i in range(mc.getAttr(cShape1+'.spans')):
            p1 = mc.pointPosition('%s.cv[%i]' % (curve1,i))
            p2 = mc.pointPosition('%s.cv[%i]' % (curve2,i))
            v = (p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2])
            p3 = (p1[0]+(v[0]*step*p), p1[1]+(v[1]*step*p), p1[2]+(v[2]*step*p))
            points.append(p3)
        allCurves += makeCurveFromPoints(points, close)
        allCurves[-1] = mc.rename(allCurves[-1], 'intCurve1')
    return allCurves

def orderEdgeloopVerts(verts, start=None, direction=None):
    '''
    Orders a list of verts in an edge loop.
    Assumes the verts are actually in an edge loop,
    otherwise will freeze Maya, so be WARNED!!
    '''
    allEdgeVerts = copy.copy(verts)

    orderedVerts = []
    if not start:
        start = verts.pop(0)
    else:
        if start in verts:
            verts.remove(start)
        else:
            mel.eval('warning("given start vert is not in edge verts, using default")')
            start = verts.pop(0)
    if direction and direction in verts:
        verts.remove(direction)
    else:
        adjacentVerts = mc.ls(mc.polyListComponentConversion(mc.polyListComponentConversion(start, fv=True, te=True), fe=True, tv=True),fl=True)
        for vert in adjacentVerts:
            if vert in verts:
                direction = vert
        verts.remove(direction)

    orderedVerts.append(start)
    orderedVerts.append(direction)

    while len(verts) > 1:
        adjacentVerts = mc.ls(mc.polyListComponentConversion(mc.polyListComponentConversion(orderedVerts[-1], fv=True, te=True), fe=True, tv=True), fl=True)
        for vert in adjacentVerts:
            if vert in verts:
                orderedVerts.append(vert)
                verts.remove(orderedVerts[-1])

    orderedVerts.append(verts[0])
    return orderedVerts

def makeCurveFromVerts(verts, close=True):
    p = []
    for vert in verts:
        p.append(mc.pointPosition(vert))

    return makeCurveFromPoints(p, close)

def makeCurveFromPoints(p, close=True):
    curve = mc.curve(p=p, d=3)
    if close:
        curve = mc.closeCurve(curve, ps=0, rpo=1, bb=0.5, bki=0, p=0.1)
    curve = mc.rebuildCurve(curve, rpo=1, rt=0, end=1, kr=0, kcp=1, kep=1, kt=0, s=4, d=3, tol=0.000129167)

    mc.xform(curve, centerPivots=True)

    return curve

def getNeighboringEdgeloops(edgeLoop):
    '''
    Get the neighboring edge loop. 
    Takes in and returns verts, not edges
    '''
    expandedVerts = mc.ls(mc.polyListComponentConversion(mc.polyListComponentConversion(edgeLoop, fv=True, te=True), fe=True, tv=True), fl=True)
    expandedEdgeVerts = mc.ls(edgeLoop, fl=True)

    for vert in expandedEdgeVerts:
        if vert in expandedVerts:
            expandedVerts.remove(vert)

    return mc.ls(expandedVerts, fl=True)

def findCorrespondingVertInLoop(vert, edgeLoop):
    '''
    Finds a vert on the edgeLoop whose edge is shared with the given vert
    '''
    nearestVerts = mc.ls(mc.polyListComponentConversion(mc.polyListComponentConversion(vert, fv=True, te=True), fe=True, tv=True), fl=True)
    for vert in nearestVerts:
        if vert in edgeLoop:
            return vert

    return None

def makeHairCurves(hullCurves, d, twist = 0.0):
    '''
    Populate a hull with hair curves based on arclen of the biggest curve
    '''
    largestArclen = 0
    for curve in hullCurves:
        arclen = mc.arclen(curve)
        if arclen > largestArclen:
            largestArclen = arclen

    numCurves = largestArclen / (d * 1.0)

    allCurves = []
    for i in range(int(numCurves)):
        allCurves.append(makeHairCurve(hullCurves, i/numCurves, twist))

    return allCurves

def makeHairCurve(hullCurves, u, twist=0.0):
    '''
    Create a curve through a series of hull curves by u parameter
    '''
    p = []
    i = 0
    for hull in hullCurves:
        p.append(mc.pointPosition('%s.u[%f]' % (hull, (u+(twist*i))%1.0 ) ))
        i+=1

    curve = mc.curve(p=p, d=3)
    curve = mc.rebuildCurve(curve, rpo=1, rt=0, end=1, kr=0, kcp=1, kep=1, kt=0, s=4, d=3, tol=0.000129167)

    mc.xform(curve, centerPivots=True)

    return curve

def randomizeHair(curves, rMult = []):
    '''
    random.randomizes the cvs on a set of selected curves.
    Takes in an array that will be multiplied against the random.random value
    so that the user has more control of random.randomization along the curve.
    '''

    # FIND THE MAX NUMBER OF CVS
    longestCVCount = 0
    for curve in curves:
        numCV = mc.getAttr( curve+'.degree' ) + mc.getAttr( curve+'.spans' )
        if numCV > longestCVCount:
            longestCVCount = numCV

    # GET MULT MODIFIER VALUES FOR EACH CV
    numMult = len(rMult)-1
    numCVSplit = longestCVCount / numMult
    cvMult = []
    for i in range(longestCVCount):
        p = i/numCVSplit
        m = (i%numCVSplit)/(numCVSplit*1.0)
        try:
            dif = rMult[p+1] - rMult[p]
        except:
            dif = rMult[p]
        cvMult.append( (m*dif)+rMult[p] )

    for curve in curves:
        numCV = mc.getAttr( curve+'.degree' ) + mc.getAttr( curve+'.spans' )
        for i in range(numCV):
            rx = cvMult[i] * (random.random() - .5)
            ry = cvMult[i] * (random.random() - .5)
            rz = cvMult[i] * (random.random() - .5)
            mc.move(rx, ry, rz, '%s.cv[%i]' % (curve, i), r=True)

def trimHair(curves, min, percent):
    '''
    random.randomly trim hair curves for more variation in length
    '''
    percentOfCurves = int(len(curves) * percent)
    for i in range(percentOfCurves):
        activeCurve = curves.pop(int(random.random()*len(curves)))
        r = (random.random() * (1.0 - min)) + min
        mc.delete(mc.detachCurve('%s.u[%f]' % (activeCurve, r), ch=False, cos=True, rpo=True)[0])

def createCenterCurve():
    firstLoop = mc.ls(mc.polyListComponentConversion(fe=True, fv=True, tv=True), fl=True)

    # DO A LITTLE ERROR CHECKING TO SEE IF WE GOT WHAT WE NEED
    neighbor = getNeighboringEdgeloops(firstLoop)
    if len(neighbor) != len(firstLoop):
        mel.eval('warning "Selected edgeloop is not a border loop. Please select a border loop and try again."')
        return None

    # CREATE THE HULL CURVEs
    hullCurves = makeHullCurves(firstLoop)

    objName = firstLoop[0].split('.')[0]

    # CREATE ALL THE HAIR CURVES
    for curve in hullCurves:
        s = 0
        mc.setAttr(curve+'.scale', s, s, s, type='double3')
    hairCurve = makeHairCurve(hullCurves, .5)

    # DO SOME SPRING CLEANING
    mc.delete(hullCurves)
    hairCurve = mc.rename(hairCurve, '%s_CenterCRV' % objName)

    return hairCurve

def trimFromBeginning(inputCurves, shortestLength):
    newCurves = []
    for obj in inputCurves:
        parent = mc.listRelatives(obj, parent=True)
        r = random.random()*(1-shortestLength)
        obj = mc.rebuildCurve(obj,  ch=0, rpo=1, rt=0, end=1, kr=0, kcp=1, kep=1, kt=0, s = 10, d = 3, tol = 0)[0]
        curves = mc.detachCurve( '%s.u[%f]' % (obj, r), ch=0, cos=True, rpo=1 )
        mc.delete(curves[-1])
        mc.rebuildCurve(curves[0], ch=1, rpo=1, rt=0, end=1, kr=0, kcp=0, kep=1, kt= 0, s = 0, d = 3, tol = 0)
        curves[0] = mc.rename(curves[0], obj)
        if parent:
            curves[0] = mc.parent(curves[0], parent)[0]

        newCurves.append(curves[0])

    return newCurves

def snapBaseToScalp(curves, scalp, mult=[.7, .4, .1]):
    import cgm.lib.distance as bbDistanceLib

    for obj in curves:
        currentPos = mc.pointPosition(obj+'.cv[0]')
        newPos = bbDistanceLib.returnClosestPointOnMeshInfoFromPos(currentPos, scalp)['position']
        relPos = [newPos[0]-currentPos[0], newPos[1]-currentPos[1], newPos[2]-currentPos[2]]
        mc.move(newPos[0], newPos[1], newPos[2], obj+'.cv[0]', a=True)
        mc.move(relPos[0]*mult[0], relPos[1]*mult[0], relPos[2]*mult[0], obj+'.cv[1]', r=True)
        mc.move(relPos[0]*mult[1], relPos[1]*mult[1], relPos[2]*mult[1], obj+'.cv[2]', r=True)
        mc.move(relPos[0]*mult[2], relPos[1]*mult[2], relPos[2]*mult[2], obj+'.cv[3]', r=True)

def pushCVOutFromScalp(cvs, scalp, pushMult = 1.5):
    import cgm.lib.distance as bbDistanceLib
    sel = mc.ls(sl=True)
    for obj in cvs:
        currentPos = mc.pointPosition(obj)
        newPos = bbDistanceLib.returnClosestPointOnMeshInfoFromPos(currentPos, scalp)['position']
        relPos = [newPos[0]-currentPos[0], newPos[1]-currentPos[1], newPos[2]-currentPos[2]]
        mc.move(relPos[0]*pushMult, relPos[1]*pushMult, relPos[2]*pushMult, obj, r=True)        
    mc.select(sel)

def pushCurveOutFromScalp(curves, scalp, pushMult = 1.5):
    import cgm.lib.distance as bbDistanceLib
    sel = mc.ls(sl=True)

    for obj in curves:
        for shape in mc.listRelatives(obj,shapes=True,fullPath=True):
            cvList = (mc.ls([shape+'.cv[*]'],flatten=True))

        for cv in cvList:
            currentPos = mc.pointPosition(cv)
            newPos = bbDistanceLib.returnClosestPointOnMeshInfoFromPos(currentPos, scalp)['position']
            relPos = [newPos[0]-currentPos[0], newPos[1]-currentPos[1], newPos[2]-currentPos[2]]
            mc.move(relPos[0]*pushMult, relPos[1]*pushMult, relPos[2]*pushMult, cv, r=True)

    mc.select(sel)

def averageCV(amount=1.0):
    for cv in mc.ls(sl=True,fl=True):
        num = int(cv.split('.cv[')[-1].split(']')[0])
        baseObj = cv.split('.')[0]
        pos1 = mc.pointPosition('%s.cv[%i]' % (baseObj, num+1))
        pos2 = mc.pointPosition('%s.cv[%i]' % (baseObj, num-1))
        pos3 = mc.pointPosition('%s.cv[%i]' % (baseObj, num))
        average = [(pos1[0]+pos2[0]+pos3[0])/3, (pos1[1]+pos2[1]+pos3[1])/3, (pos1[2]+pos2[2]+pos3[2])/3]
        relAvg = [average[0]-pos3[0], average[1]-pos3[1], average[2]-pos3[2]]
        mc.move(relAvg[0]*amount, relAvg[1]*amount, relAvg[2]*amount, cv, r=True)

def createInterpolatedCurve(curve1, curve2, v):
    interpolatedCurve = mc.duplicate(curve1, rr=True, rc=True)[0]

    for shape in mc.listRelatives(curve2,shapes=True,fullPath=True):
        cvList = (mc.ls([shape+'.cv[*]'],flatten=True))

    mc.rebuildCurve(interpolatedCurve, ch=0, rpo=1, rt= 0, end = 1, kr = 0, kcp = 0, kep = 1, kt = 0, s = len(cvList)-3, d = 3, tol = 0)
    for i in range(len(cvList)):
        pos1 = mc.pointPosition('%s.cv[%i]' % (interpolatedCurve,i))
        pos2 = mc.pointPosition('%s.cv[%i]' % (curve2,i))
        newPos = ((pos2[0]-pos1[0])*v+pos1[0], (pos2[1]-pos1[1])*v+pos1[1], (pos2[2]-pos1[2])*v+pos1[2])    
        mc.move(newPos[0], newPos[1], newPos[2], '%s.cv[%i]' % (interpolatedCurve,i), a=True)

    return interpolatedCurve

def createRandomInterpolatedCurves(curves, numCurves):
    newCurves = []
    for i in range(numCurves):
        curve1, curve2 = random.sample(curves,2)
        newCurve = createInterpolatedCurve(curve1, curve2, random.uniform(.3, .7))
        newCurves.append(newCurve)

    return newCurves

'''
import hairTools.hairTools as hairTools
hairTools.trimFromBeginning(mc.ls(sl=True), .2)
hairTools.createRandomInterpolatedCurves(mc.ls(sl=True), len(mc.ls(sl=True))*3)
hairTools.snapBaseToScalp(mc.ls(sl=True), scalp)

Beim laufen

import sys
for path in sys.path:
    print path

Habe ich diese.

import sys
for path in sys.path:
    print path
/Applications/Autodesk/maya2014/Maya.app/Contents/MacOS
/Applications/Autodesk/maya2014
/Applications/Autodesk/mentalrayForMaya2014/scripts/AETemplates
/Applications/Autodesk/mentalrayForMaya2014/scripts/mentalray
/Applications/Autodesk/mentalrayForMaya2014/scripts/unsupported
/Applications/Autodesk/mentalrayForMaya2014/scripts
/Applications/Autodesk/maya2014/substance/scripts
/Applications/Autodesk/maya2014/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python27.zip
/Applications/Autodesk/maya2014/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.7
/Applications/Autodesk/maya2014/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.7/plat-darwin
/Applications/Autodesk/maya2014/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.7/plat-mac
/Applications/Autodesk/maya2014/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.7/plat-mac/lib-scriptpackages
/Applications/Autodesk/maya2014/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.7/lib-tk
/Applications/Autodesk/maya2014/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.7/lib-old
/Applications/Autodesk/maya2014/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.7/lib-dynload
/Applications/Autodesk/maya2014/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.7/site-packages
/Library/Python/2.7/site-packages
/Applications/Autodesk/maya2014/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python27.zip/lib-tk
/Users/brownzd/Library/Preferences/Autodesk/maya/2014-x64/prefs/scripts
/Users/brownzd/Library/Preferences/Autodesk/maya/2014-x64/scripts
/Users/brownzd/Library/Preferences/Autodesk/maya/scripts

Sehe ich eine ganze Reihe von Dingen, die sagen, Skripten aber ich bin nicht wirklich sicher, was zu tun. Bisher mein script hatte in

...Preferences/Autodesk/maya/2014-x64/scripts.

Ich ging weiter und fügte hinzu, meine script-Dateien

/Users/brownzd/Library/Preferences/Autodesk/maya/2014-x64/prefs/scripts

und

/Users/brownzd/Library/Preferences/Autodesk/maya/scripts

in der Hoffnung, es würde helfen, aber ich bin noch immer die gleiche Meldung.

War ich etwas Forschung zu tun und sah etwas über das setzen der init.py-Datei in "apps", also habe ich versucht, dass (zumindest ich glaube, ich habe; ich steckte es in username/Programme), aber das hat nicht den trick tun, entweder.

  • Herzlich willkommen auf Stack Overflow. Sie werden mehr wahrscheinlich, um eine gute Antwort früher, wenn Sie Bearbeiten Ihre Frage mindestens die ersten drei Zeilen des Skripts. Auch welche version von Maya sind Sie?
  • Ich bin mit Maya 2014 x64. Vielen Dank für Ihre Antwort!
InformationsquelleAutor user3339910 | 2014-02-22
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